Think Tank Training Center
Online Supervisor
Octobre 2021 - Present
Scanline VFX
Vancouver, Canada
Modeler
December 2022 - Present
Freelance
Modeling, Texturing and Lookdev
Nov 2021 - Nov 2022
Digital Domain
Vancouver, Canada
Modeler and Texture Artist
May 2021 - Oct 2021
Image Engine
Vancouver, Canada
Modeler and Texture Artist
November 2020 - April 2021
Scanline VFX
Vancouver, Canada
Modeler and Texture Artist
July 2020 - October 2020
Digital Domain
Vancouver, Canada
Modeler and Texture Artist
July 2018 - May 2020
Method Studios
Vancouver, Canada
Modeler and Texture Artist
July 2015 - March 2018
Emerald City Games
Burnaby, Canada
Modeler and Texture Artist
March 2014 - June 2015
Emch + Berger
Bern, Switzerland
Architectural Draftsman
February 2012 - September 2012
IUB Engineering AG
Bern, Switzerland
July 2004 - Juni 2011
Think Tank Training Center
North Vancouver, Canada
October 2012 - February 2014
Language Home Stay
San Francisco, New York and San Diego
June 2011 - December 2011
Apprenticeship Architectural Draftsman
Bern, Switzerland
July 2004 - June 2008
Avengers: End Game
Texture Artist
Digital Domain
Justice League: The Snyder Cut
Modeler
Scanline VFX
Black Widow
Texture Artist
Digital Domain
Terminator: Dark Fate
Texture Artist
Digital Domain
Avengers: Infinity War
Texture Artist
Method Studios
Thor: Ragnarok
Modeler and Texture Artist
Method Studios
She-Hulk: Attorney at Law
Texture Artist
Digital Domain
Fantastic Beasts and Where to Find Them
Modeler and Texture Artist
Method Studios
Fantastic Beasts: The Secrets of Dumbledore
Modeler and Texture Artist
Image Engine
Venom: Let There Be Carnage
Modeler and Texture Artist
Image Engine
Captain America: Civil War
Modeler and Texture Artist
Method Studios
King Arthur: Legend of the Sword
Modeler and Texture Artist
Method Studios
Dr. Strange
Modeler and Texture Artist
Method Studios
Deadpool 2
Modeler and Texture Artist
Method Studios
The Rescue
Texture Artist
Digital Domain
The Unforgivable
Modeler and Texture Artist
Image Engine
Call of Duty: Black Ops 4
Texture Artist
Digital Domain 3.0
Stormblades
Character Artist
Emerald City Games
To work in a company that allows me to further develop my artistic and technical skills among a team of passionate individuals.
Primary Software Tools Modeling:
Maya, ZBrush and Mudbox
Primary Software Tools Texturing:
Mari, Substance Painter, Substance Designer, UV Layout and Photoshop
Also Proficient in:
3ds Max and Softimage XSI
- high poly modeling and sculpting (organic and hard surface)
- low poly modeling for video game production
- high resolution texture painting
- game resolution texture painting
- good understanding of form, shape, structure and silhouette in regards to modeling
- talent for light, shade, color and detail in creating texture maps
- good human anatomy understanding
- very driven and motivated
- very proactive
- open and act on criticism and feedback.
- always striving for improvement.
- team player and problem solver